var FIRE_ROD_SOUND = "sound.lttp_firerod";	// Sound for using fire rod
var ICE_ROD_SOUND = "sound.lttp_icerod";		// Sound for using ice rod
var NO_MAGIC_SOUND = "sound.lttp_error";		// Sound for not enough magic

var FIRE_SPEED = 1;	// Speed of a fire rod projectile. May pass through blocks if set too high
var FIRE_LIFE = 360;	// Number of ticks before a fire projectile is removed. May cause lag if set too high
var FIRE_DAMAGE = 8;	// Damage that fire projectiles deal
var ICE_SPEED = 1;	// Speed of an ice rod projectile. May pass through blocks if set too high
var ICE_LIFE = 360;	// Number of ticks before an ice projectile is removed. May cause lag if set too high
var ICE_DAMAGE = 6;	// Damage that ice projectiles deal

var FROD_START_FIRES = false;	// Whether or not the fire rod can light blocks on fire
var FROD_MELT_ICE = true;		// Whether or not the fire rod can melt ice blocks
var MELT_RANGE = 5;				// Range of melting ice blocks with fire rod
var FROD_MELT_SNOW = false;		// Whether or not the fire rod can melt snow
var S_MELT_RANGE = 3;			// Range of melting snow
var IROD_MAKE_SNOW = false;		// Whether or not the ice rod creates snow
var IROD_MAKE_ICE = true;		// Whether or not the ice rod can freeze water
var ICE_SIZE = 4;				// Size of the ice that the ice rod will form
var IROD_MAKE_OBSID = true;		// Whether or not the ice rod can harden lava
var OBSID_SIZE = 4;				// Size of obsidian that the ice rod will form
var IROD_REMOVE_FIRE = true;	// Whether or not the ice rod can put out fires
		// Range of putting out fires

var toucheIronBoots = 48;