var eat = 1; var rand = Math.floor(Math.random()*chance); 
var cookable = false;

var dishunger = 7; var health = 1; var healper = 5;
var itemID = 39; var chance = 20; var eating1 = 20;

var chance1 = "While I don't have another choice this is eatable";
var chance2 = "Should be a good igredient for cooking";
var chance3 = "This one doens't taste so good";
var chance4 = "Atleast it is keeping me alive here";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,chance2,chance3,chance4,eat,rand,cookable);