var eat = 1; var rand = Math.floor(Math.random()*chance); 
var cookable = true; var cookableID = 2031; var cooking = 42; var cookingWD = "Cooking Cod"; 
var cookMax = 18; var cookXP = 2; var cookDropAmount = 1;

var dishunger = 9; var health = 1; var healper = 7;
var itemID = 2013; var chance = 20; var eating1 = 30;

var chance1 = "I think that even grass would be more tasty";
var chance2 = "Why do I eat things like that";
var chance3 = "This fish could have been cooked";
var chance4 = "Yew I think fish were still alive";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,
chance2,chance3,chance4,eat,rand,cookable,cookableID,cooking,cookingWD,cookXP,cookDropAmount);