var eat = 1; var rand = Math.floor(Math.random()*chance);
var cookable = false;

var dishunger = 28; var health = 3; var healper = 22;
var itemID = 2031; var chance = 20; var eating1 = 35;

var chance1 = "Better than raw, but nothing holy";
var chance2 = "Cooking this fish was harder than cathing";
var chance3 = "Now I can continue my adventure";
var chance4 = "Something I should eat every day";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,chance2,chance3,chance4,eat,rand,cookable);