var eat = 1; var rand = Math.floor(Math.random()*chance); 
var cookable = false;

var dishunger = 30; var health = 3; var healper = 18;
var itemID = 2025; var chance = 20; var eating1 = 30;

var chance1 = "Who needs chickens when you can get this!";
var chance2 = "Cooked chicken nevel let's me down";
var chance3 = "No reason to leave such good food here";
var chance4 = "Atlast something eatable";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,chance2,chance3,chance4,eat,rand,cookable);