var eat = 1; var rand = Math.floor(Math.random()*chance); 
var cookable = true; var cookableID = 2030; var cooking = 50; var cookingWD = "Cooking Pike"; 
var cookMax = 20; var cookXP = 3; var cookDropAmount = 1;

var dishunger = 10; var health = 1; var healper = 8;
var itemID = 2014; var chance = 20; var eating1 = 30;

var chance1 = "It was awful";
var chance2 = "Why do I eat things like that";
var chance3 = "This fish could have been cooked";
var chance4 = "I am not used to such dinner";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,
chance2,chance3,chance4,eat,rand,cookable,cookableID,cooking,cookingWD,cookXP,cookDropAmount);