var eat = 1; var rand = Math.floor(Math.random()*chance); 
var cookable = true; var cookableID = 2033; var cooking = 35; var cookingWD = "Cooking Shrimps"; 
var cookMax = 16; var cookXP = 2; var cookDropAmount = 1;

var dishunger = 6; var health = 1; var healper = 4;
var itemID = 2010; var chance = 20; var eating1 = 20;

var chance1 = "Could have been cooked";
var chance2 = "It was not worth eating this";
var chance3 = "I could find better food that raw shrimps";
var chance4 = "Pfehh... That was just a terrible idea";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,
chance2,chance3,chance4,eat,rand,cookable,cookableID,cooking,cookingWD,cookXP,cookDropAmount);