var eat = 1; var rand = Math.floor(Math.random()*chance); 
var cookable = true; var cookableID = 2032; var cooking = 38; var cookingWD = "Cooking Herring"; 
var cookMax = 17; var cookXP = 2; var cookDropAmount = 1;

var dishunger = 9; var health = 1; var healper = 6;
var itemID = 2007; var chance = 20; var eating1 = 25;

var chance1 = "This fish looked much better than it tasted";
var chance2 = "I could just to release that fish";
var chance3 = "Food like this won't decrease my hunger";
var chance4 = "Raw food is just not for me";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,
chance2,chance3,chance4,eat,rand,cookable,cookableID,cooking,cookingWD,cookXP,cookDropAmount);