var eat = 1; var rand = Math.floor(Math.random()*chance);
var cookable = false;

var dishunger = 30; var health = 4; var healper = 24;
var itemID = 2030; var chance = 20; var eating1 = 35;

var chance1 = "Delicious fish. I should cook some more";
var chance2 = "Tasty, easy obtainable - just what I've needed";
var chance3 = "Cooking this fish was a great idea";
var chance4 = "My skills payed off after all";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,chance2,chance3,chance4,eat,rand,cookable);