var eat = 1; var rand = Math.floor(Math.random()*chance);
var cookable = false;

var dishunger = 10; var health = 1; var healper = 6;
var itemID = 2084; var chance = 20; var eating1 = 60;

var chance1 = "Should try apple pie as well";
var chance2 = "Too much sugar... But yet not enough for me";
var chance3 = "I had a chance to sell it";
var chance4 = "Not as bad as I thought";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,chance2,chance3,chance4,eat,rand,cookable);