var eat = 1; var rand = Math.floor(Math.random()*chance);
var cookable = false;

var dishunger = 20; var health = 2; var healper = 14;
var itemID = 2033; var chance = 20; var eating1 = 25;

var chance1 = "Just for desert";
var chance2 = "Food like this will not save my life";
var chance3 = "Fast and good food to make";
var chance4 = "My life never been better";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,chance2,chance3,chance4,eat,rand,cookable);