var eat = 1; var rand = Math.floor(Math.random()*chance);
var cookable = false;

var dishunger = 24; var health = 3; var healper = 18;
var itemID = 2032; var chance = 20; var eating1 = 35;

var chance1 = "This fish looked much better than it tasted";
var chance2 = "Would be cool to have some bread";
var chance3 = "Did I just wasted firepower?";
var chance4 = "Anyways this is not much to eat";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,chance2,chance3,chance4,eat,rand,cookable);