var eat = 1; var rand = Math.floor(Math.random()*chance);
var cookable = false;

var dishunger = 40; var health = 5; var healper = 24;
var itemID = 2028; var chance = 20; var eating1 = 60;

var chance1 = "They were eating us. Now I am eating them";
var chance2 = "It's like a reward for my stomach";
var chance3 = "I wonder how it would taste to eat this raw";
var chance4 = "No more hunger. No more monsters in my pool";

foodConsume(dishunger,health,healper,itemID,chance,eating1,chance1,chance2,chance3,chance4,eat,rand,cookable);