const FIRE_ROD_SOUND = "sound.lttp_firerod";	// Sound for using fire rod
const ICE_ROD_SOUND = "sound.lttp_icerod";		// Sound for using ice rod
const NO_MAGIC_SOUND = "sound.lttp_error";		// Sound for not enough magic

const FIRE_SPEED = 1;	// Speed of a fire rod projectile. May pass through blocks if set too high
const FIRE_LIFE = 360;	// Number of ticks before a fire projectile is removed. May cause lag if set too high
const FIRE_DAMAGE = 4;	// Damage that fire projectiles deal
const ICE_SPEED = 1;	// Speed of an ice rod projectile. May pass through blocks if set too high
const ICE_LIFE = 360;	// Number of ticks before an ice projectile is removed. May cause lag if set too high
const ICE_DAMAGE = 3;	// Damage that ice projectiles deal

var FROD_START_FIRES = false;	// Whether or not the fire rod can light blocks on fire
var FROD_MELT_ICE = true;		// Whether or not the fire rod can melt ice blocks
const MELT_RANGE = 5;			// Range of melting ice blocks with fire rod
var FROD_MELT_SNOW = false;		// Whether or not the fire rod can melt snow
const S_MELT_RANGE = 3;			// Range of melting snow
var IROD_MAKE_SNOW = true;		// Whether or not the ice rod creates snow
var IROD_MAKE_ICE = true;		// Whether or not the ice rod can freeze water
const ICE_SIZE = 4;				// Size of the ice that the ice rod will form
var IROD_MAKE_OBSID = false;		// Whether or not the ice rod can harden lava
const OBSID_SIZE = 4;			// Size of obsidian that the ice rod will form
var IROD_REMOVE_FIRE = true;	// Whether or not the ice rod can put out fires
const RF_RANGE = 3;				// Range of putting out fires